Troops in rabble formation are more reliable at moving to target enemy units on rooftops. Overhauled the ninja pathfinding system to handle many map and building layouts that could not previously be navigated.įixed an issue that could cause groups of Mongolian Horsemen to jostle back and forth after moving to a position.įixes for a number of cases where troops could get stuck (especially in gates) and not be able to move again.īallistas can no longer attempt to attack defensive stone buildings.įixed an issue where troops could get stuck repeatedly failing to attack warlord workers in melee.įixed an issue where actors would hover briefly before landing during their knockback animation.įixed an issue where actors could get stuck just on the edge of unpathable terrain after being knocked back. Updated popularity report formatting to accommodate longer localization texts. Increased fade distance of buildings on fire. Lord portraits now appear correctly for MP/Skirmish human player non-AI skins in various UI places. Triangular wall pieces are now broken down more consistently to match the damage level of adjacent square walls (this has no effect on balance but gives a clearer impression of how damaged a section of wall is). ![]() Please note existing saves from these missions will use old ruins types.įix for triangular wall pieces sometimes lingering around after adjacent square pieces have been destroyed. This addresses mortars sometimes not being able to path through destroyed walls in The Battle of Yehuling.Ĭhanged ruins on Heart of an Empire and Fortunes in the Economic Campaign to fix blocked mission progress. (Note: Old corrupt saves will still crash on load, but new saves will now Load correctly.)įixed Defending Our Lands from the Genghis Khan campaign so that it correctly shows the build menu.įix for pathfinding obstacles sometimes not clearing after walls are destroyed. Expect a tense push and pull battle as both players vie for control of the warlords guarding the path to their opponent's castle.įix for saves crashing on Load due to incorrect refcounts. The minimap can now be configured to rotate/face North and scale to fit inside its box by default via new settings in options.xml.Īdded a new 2 player skirmish map: Riverbend. Motion blur can now be disabled/enabled via a setting stored in options.xml. Updated Japanese voice lines for barracks troops.Īdded diplomacy points to overall resource settings in Skirmish lobbies. Selecting alternative skins for players Lord model will also change their keep type. Example: troop limit in a 2 player game is increased from 200 to 300.Īdded 2 new large keeps, Mongol Yurt and Tribal. Total troop limit in skirmish/multiplayer is increased. (Note: Extreme! difficulty in skirmish will give the AI an unfair gold advantage.) To run this game with admin privileges insteadĪdded Extreme! difficulty to both Skirmish and Campaign modes. If you install games to your systemdrive, it may be necessary ![]() ![]() Block the game's exe in your firewall to prevent the game from You need the following releases for this: Copy crack from CODEX dir to installdir Release Date : 04/2021 Protection : Steamįor list of changes read included patchnotes.txt Stronghold: Warlords Update v6 (c) FireFly Studios
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